Adventures 20-21 - Tempest Jade's Legacy
Part I
12 Aryth 999 GY (equivalent to mid-November)Featuring Baqar, Metal Guy, Quarion, Sharpeye
Notable NPCs, Locations, and Organizations
- Aundair - Kingdom in north-central Khorvaire. Aundair lost its vast western frontier, the Eldeen Reaches, during the Last War and traded land with the theocratic nation of Thrane. Metal Guy, Quarion, and Jory have minor noble titles in Aundair in thanks for their saving two if the queen's nieces and nephews over a year earlier.
- Barhest Barony - Barony in northern Aundair, nestled between the Starspeak Mountains and the Whispering Wood.
- Sharn - Largest metropolis on Eberron, dominated by towers stretching impossibly high into the sky.
Summary
After a series of adventures culminating in the destruction of the Shadow Key and ending the shadar-kai's attempt to meld Eberron with the Plane of Shadow, our heroes were enjoying some well-deserved time-off. Departing from the elven kingdom of Aerenal, they spent the end of the summer in the metropolis of Sharn, using much of their treasure to purchase new gear (and for Metal Guy to donate more money to orphanages in Sharn). They then took the lightning rail to Aundair and retired to Barhest Barony, where they had nominal noble title - though a representative of the crown handled day to day business operations, it was good to get some face-time in.After a few months relaxing our heroes began contemplating further adventures. However, before they could make any solid plans, adventure came to them. Quarion and Metal Guy were sizing up a new visitor to the town, the Shifter Druid Sharpeye, when the alarm bell went off. Scanning the gray late-autumn horizon, they saw the cause of the alarm - a large green dragon swooping towards Barhest from the north. While the villagers fled, our heroes prepared for the attack - though at Quarion's urging, not sticking too close together. No point in all of them dying from one blast of its acid breath. The dragon didn't swoop to the ground - it seemed more focused on destroying the town, breaking down buildings with its breath. Metal Guy climbed the watchtower and leaped on its neck. The dragon proved unable to get the pest of its neck. Quarion pelted it with arrows while Sharpeye summoned lighting from the sky to smite the dragon. Frustrated, the dragon dove to the ground to get Metal Guy off; Metal Guy tumbled away just before the wyrm impacted on the ground. Fluffy, Baqar's clawfoot dinosaur companion, wasted no time, delivering a sequence of claws and bites as Quarion and Baqar charged at the dragon and Sharpeye continued to summon lightning. Frustrated, the dragon flew back off to the north.
Before our heroes could begin damage control, a teleporter from House Orien arrived with an agent of the Aundair crown - perhaps he could explain why they had been attacked...
Part II
13-16 Aryth 999 GY (equivalent to mid-November)Featuring Baqar, Metal Guy, Quarion, Bail Tranya
Notable NPCs, Locations, and Organizations
- Aundair - Kingdom in north-central Khorvaire. Aundair lost its vast western frontier, the Eldeen Reaches, during the Last War and traded land with the theocratic nation of Thrane. Metal Guy, Quarion, and Jory have minor noble titles in Aundair in thanks for their saving two if the queen's nieces and nephews over a year earlier.
- Barhest Barony - Barony in northern Aundair, nestled between the Starspeak Mountains and the Whispering Wood.
- Whispering Wood - Forest in Northern Aundair; considered haunted by many, notable for a monolith near the northern edge known for whispering prophecies.
Summary
Erben Thiel, agent of the royalty of Aundair arrived, accompanied by the half-elf trickster Bail Tranya of House Lyrander. Erben explained that the dragon had kidnapped Baron Kahl of Karrnath - a member of the Karrnath royalty visiting as part of an exchange program. Tempest Jade wanted lots of gold along with an ancient amulet in the hands of the Academy at Aranix. A little bit of probing revealed that Jade had worked for Aundair during the Last War. Bail knew something as well - House Lyrander had lost an airship above the Whispering Wood, at the hand of a dragon. Their contacts indicated a centaur tribe within the wood would know the dragon's lair. This being a delicate situation (not a good idea to go to the King of Karrnath, with all his undead legions, and say "oops, sorry, we misplaced your nephew"), our heroes aid was greatly appreciated.Jory stayed behind to watch over the village while Baqar, Metal Guy, Quarion, and Bail cut through the woods. Sharpeye circled the perimeter of the woods to meet with them on the other side - and hopefully meet with the centaurs.
Going through the woods, our hero ran afoul of a small pack of owlbears which ambushed them near a cairn of skulls that marked a wild magic area. They also had to deal with an atttack by a seven-legged drider (cleverly named "Seven") and his Aranea allies. However they made it through them and continued on their merry way...
Experience/Treasure
To be awarded after dragon is finally defeated.Labels: writeup