Eberron Campaign

Writeups for our gaming groups' Dungeons and Dragons campaign, set in Wizards of the Coast's Eberron campaign setting. Game recently resumed after hiatus.

Sunday, April 17, 2005

PC Stat Block - Quarion

Quarion, Male Elf, High Ftr1/Wiz3: CR 4; Medium Humanoid (Elf); HD 1d10+1(Fighter) , 3d4+3(Wizard) ; hp 21; Init +2; Spd 30; AC:16 (Flatfooted:14 Touch:12); Atk +4 base melee, +4 base ranged; +2/+3 (1d8+2, Longsword; 1d4+1, Dagger, Masterwork); +4 (1d8+3, Longsword); +4 (1d8+1, Longbow, composite ( +1 Str Bonus)); SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL CN; SV Fort +4, Ref +3, Will +4; STR 14, DEX 15, CON 12, INT 17, WIS 12, CHA 9.

Skills: Concentration +4, Craft (Weaponsmithing) +5, Decipher Script +5, Intimidate +3, Knowledge (Arcana) +9, Listen +3, Ride +6, Search +6, Spellcraft +9, Spot +4, Swim +6.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Point Blank Shot, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Two-Weapon Defense, Two-Weapon Fighting.

Spells Known (Wiz 4/3/2): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue; 1st -- Alarm, Burning Hands, Endure Elements, Enlarge Person, Identify, Mage Armor, Magic Missile, Ray of Enfeeblement, Reduce Person, Repair Light Damage, Shield, Shocking Grasp, Sleep; 2nd -- Arcane Lock, Flaming Sphere, Melf`s Acid Arrow, Obscure Object, Protection from Arrows, Spider Climb, Web.

Spells Prepared (Wiz 4/3/2): .

Possessions:

Weapons: Arrows (20) (1 gp); Longbow, composite ( +1 Str Bonus) (200 gp); Longsword (15 gp); Dagger, Masterwork (302 gp).

Armor: Mithral Shirt (1,100 gp).

Goods: Coin: gp (7) (7 gp); Black opal (1,000 gp); Backpack (2 gp); Bedroll (1 sp); Flint and steel (1 gp); Ink (vial) (8 gp); Inkpen (1 sp); Explorer`s outfit (10 gp); Spell component pouch (5 gp); Spellbook, wizard`s (15 gp); Red garnet (3) (300 gp); Black pearl (500 gp); Moonstone (50 gp); Coin: sp (3) (3 sp); Coin: cp (7) (7 cp).

Magic: Potion: Bull`s Strength (3) (300 gp); Potion: Cure Light Wounds (1) (50 gp); Wand: Magic Missile (3) (Charges: 10) (450 gp); Wand: Repair Light Damage (1) (Charges: 44) (660 gp).

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