Eberron Campaign

Writeups for our gaming groups' Dungeons and Dragons campaign, set in Wizards of the Coast's Eberron campaign setting. Game recently resumed after hiatus.

Sunday, April 17, 2005

PC Stat Block - Kirin (and Beak)

Kirin Meely, Female Human GDr3/Brd1: CR 4; Medium Humanoid ; HD 3d8+6(Greensinger Druid) , 1d6+2(Bard) ; hp 28; Init +3; Spd 20; AC:16 (Flatfooted:13 Touch:13); Atk +3 base melee, +5 base ranged; +3 (1d6+1, Scimitar); +5 (1d4+1, Sling); +6 (1d6+1, Shortbow, composite ( +1 Str Bonus), Masterwork); +5 (1d8, Alchemist`s frost (flask)); SQ: Action Points Dice Rolled 1, Action Points 7; AL CN; SV Fort +5, Ref +6, Will +8; STR 12, DEX 16, CON 15, INT 10, WIS 17, CHA 16.

Skills: Diplomacy +5, Gather Information +5, Handle Animal +8, Heal +11, Hide +2, Knowledge (Nature) +8, Listen +6, Perform (String Instruments) +7, Spot +6, Survival +10.

Feats: Armor Proficiency: light, Armor Proficiency: medium, Greensinger Initiate, Martial Weapon Proficiency: Shortbow, Self-Sufficient, Shield Proficiency, Simple Weapon Proficiency.

Spells Known (GDr 4/3/2): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; 1st -- Charm Animal, Charm Person, Cure Light Wounds, Detect Aberration, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide from Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Produce Flame, Shillelagh, Speak with Animals, Summon Nature`s Ally I; 2nd -- Animal Messenger, Animal Trance, Barkskin, Bear`s Endurance, Bull`s Strength, Calm Animals, Cat`s Grace, Chill Metal, Daze Monster, Delay Poison, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Gust of Wind, Heat Metal, Hold Animal, Owl`s Wisdom, Reduce Animal, Resist Energy, Restoration, Lesser, Soften Earth and Stone, Spider Climb, Summon Nature`s Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape, Zone of Natural Purity.

(Brd 2): .

Spells Prepared (GDr 4/3/2): .

Possessions:

Weapons: Scimitar (15 gp); Shortbow, composite ( +1 Str Bonus), Masterwork (450 gp); Sling (0 gp); Arrows (20) (1 gp); Bullets, sling (10) (1 sp); Alchemist`s frost (flask) (25 gp).

Armor: Hide (15 gp).

Goods: Coin: gp (28) (28 gp); Amethyst (2) (200 gp); Bloodstone (50 gp); Backpack (2 gp); Bedroll (1 sp); Flint and steel (1 gp); Holly and mistletoe (0 gp); Emerald (1,000 gp); Deep blue spinel (500 gp).

Magic: Scroll: Cure Serious Wounds (7) (700 gp); Scroll: Bull`s Strength (3) (150 gp); Scroll: Cure Light Wounds (1) (25 gp); Scroll: Cure Light Wounds (1) (25 gp); Scroll: Cure Light Wounds (1) (25 gp).

Beak, Owl, Male Animal, Owl : CR 1/4; Tiny Animal ; HD 3d8 ( Animal) ; hp 4; Init + 4; Spd 10, Fly, Average 40; AC 20; Atk -1 base melee, + 6 base ranged; +6 ( 1d4-3, Talon ); SQ: Low-light Vision (Ex); AL N; SV Fort + 1, Ref + 5, Will + 3; STR 5, DEX 18, CON 10, INT 2, WIS 14, CHA 4.

Skills: Hide +11, Listen +14, Move Silently +17, Spot +6.

Feats: Alertness, Weapon Finesse.

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